Thursday, 20 November 2008

Board Game_the Real one

Rules
It’s a board game playable by two people/teams, which compete to achieve one main goal: To kill the opponent’s leader.
The board is divided into team territories and the peace zone. The peace zone, which is at the beginning of the board, is the area where the players place their pieces in the regions corresponding to the team territory (X territory and Y territory). Within this area, it is also forbidden to attack; hence, it is the peace zone.
The rest of the board is constituted of 2 territories, which are separated by 3 walls giving each team two lanes. Leaders are allowed to cross the wall anytime, whereas the followers cannot unless they have the opportunity to attack diagonally.
Each team consists of a leader and 4 followers. The game begins when the players decide who sets his spermatozoa first, this can be achieved by leaving it to luck such as tossing a coin and for the upcoming games the players take turns.
The first player sets his pieces allowing the second player to evaluate the strategy of his opponent and set his own as well. The last player to set his pieces makes the first move. Each player should set his pieces within the peace zone of his territory.
The leaders have the ability to move or attack sideways, diagonally and straight by one block (as in the diagram) for each move, and can’t move backwards. The followers can move the same way but can only attack diagonally. Each player has to move two individual pieces each turn. In case a follower crosses the wall to attack and enters the territory of his opponent, he has to stay there until he finds an opportunity to attack again diagonally and cross the wall.




Yellow Arrows: Where all the pieces can move.
Red A: Where the leader can attack
Blue A: Where the followers can attack



The territories contain some blocks tagged with Bs and Fs. If a player moves to a “B tagged” block, he has to take one bonus card, whereas if he moves to an “X tagged” one, he has to take a disadvantage card (F) and follow the instructions on the card*. When the card is taken the tagged block with a B card is then inactive for the rest of the game, and acts as a normal block. To remember which B blocks have been used, you can use the blue and red cross shaped fimo.
If a leader gets to the finish line before he kills the opponent’s leader, the game has to restart until the goal is achieved.

The rules of the cards:

B cards:

Can be saved and use any time on the player turn. But the opponent must have the opportunity to see your bonus card as soon as it is picked up.

Each card has different abilities, which are stated on the inside of the card, as followed:

“Hop” card: It can be used to replace one of the two available movements of the player by allowing him to move one of his followers (i.e. not the leader) two blocks rather than one, but does not allow the player to use it for attacking. If there is a tag in the intermediate block, it must be ignored. The card must be saved and used in a following round but must be shown to the opponent as soon as it’s picked up.

“Overtake”: It can be used to replace one of the two available movements of the player by allowing him to move one of his followers (i.e. not the leader) two blocks rather than one. It can also be used for attacking and the player must pick up another card if there is a tagged intermediate block. The card must be saved and used in a following round but must be shown to the opponent as soon as it’s picked up.

“Guard”:
This card facilitates the player with the ability to defend any one of his pieces by locking the piece at the same position and protecting him from being killed. However, the opponent can still attack the specific piece (i.e. cross the team line) and land on the same block at the same time without affecting the other pieces. The piece still stays on guard until the player decides to move it. This card can be played immediately or saved for a following round and must be shown to the opponent as soon as it’s picked up.

F: Cards

“Misinformation”: This card forbids from performing your second move, but gives the opponent the opportunity to move one of your followers instead, but not the leader. This will take effect on your next turn and not immediately.

“Freeze”: This card gives your opponent the opportunity to freeze (i.e. prevents it from moving) one of your followers for two rounds, on his turn immediately after you pick up the card.




Pisece





The board



Cards












Low ink version.

print and play.

Pls play the game get what you can from it and try to find as many problems as posible. thx cant wayt for feed back

2 comments:

Troy said...

yo... you know I like your game... but I didnt get much chance to play it tho... u making any tweaks?

Realexis said...

yeap lots of them i keep changeing it. i will have what i hope the Open beta verion witch i will but on my bloger with the rools for any one to print it and play it to get some feed back.