Tuesday, 21 October 2008

-Kiss Ass Not so Very board Game- Progress

The last lecture helped me to understand a bit better what my task was for this year’s first project, the “kick ass not so very board game”. Until now I thought I had to search for the best selling board games in the market, understand the task, some of the rules and see the fun of them and then try to redesign one of them. However I was never a big fun of board games so I have no idea what’s out there.
It seems that I don’t have to find a board game since I’m able to design my own imaginary one. So my search will focus on board games that just look cool. Considering I like watching fights and be a part of them without the real consequences, like pain, something like this.I need to make up a game that includes fights but also has enough rules, tasks and depends partly on luck to be considered as a board game and also to include as much sci-fi as I can. If I would do simply a more hi-tech version of the game showing in the picture above, I would make something like one of these this video arcade games









but I would eventually lose the point. Finally I’ve decided to make a card game that would have all the fun you get from it and the cool sci-fi with action. The idea is as followed:
It’s a game where the players can choose their character and weapons. To play they have to throw the dice which determine the cards that the players have to take in order to use them to customize their characters with special attack tricks, real time action buttons, which will be useful in the fighting round. They will have to reload their guns when they empty or switch to a secondary one. The game can take different variations using some modes available. Therefore the players can control their characters, using all these cards and controllers, which will be projected as a very realistic hologram in the middle.




I made this idea as a quick sketch to see how I should design the game and help me find potential problems.
Now I need to start breaking down the project into smaller tasks, like understanding at first how card games are played so I can make a more reasonable interactive console for my imaginary players. Then I’ll focus on the modelling of the characters, as this is my strongest skill, and afterwards on animating the game, for which I’ll need a lot of practise to reach a satisfactory result. I know that during the building up of the game on 3dmax I’ll be able to add extra things on the basic idea of the game which was just described.

These are some more references i found to utilise them in my project




1 comment:

Philip Howlett said...

You weren't the only one who wasn't really sure what the lecturers are looking for. I'm still pretty confused now to be honest. I know Andy wants something wacky, completely impractical and focusing on animation. I heard you speaking to him today, was he clearer on what he was looking for?

It's going to be a lot of work to model two board games, especially if ones needs animated (maybe rigged) characters.

I like what you have here, these ideas are good. I'm still not sure of what my game will play like but I have a couple of ideas of how I want to environment to look. What 3D software are you using?